This serves as the center for the county's efforts to develop armed forces and defensive structures.
Role of Armed Forces in Coventry
While production and trade of goods is important for a county, there will always be those who want to take these things for themselves with force. Such attacks will disrupt the flow of money and goods around the county and may even cut off parts of the county from supply and cause shortages, or result in occupied areas or the loss of the county in the worst case.
To combat this there will be a need for organized armed forces to defend against and respond to attacks. Conflicts that need a response could range from domestic land disputes and landowners being forced off their land, bandit attacks and theft, hunting criminals, and repelling invasion. It will be necessary to build up forces, defenses, and supplies as the county develops as well as developing fortifications at strategic points that are found by explorers as the county is surveyed and mapped out. The Citadel's Lycaeum branch will also be developing weapon and defensive technology as well as naval upgrades to ships.
The military forces of the county will have a clear but simple organization to reflect the structure of the county without bogging down operations with endless levels of command.
This organization is as follows:
The Count and/or Minister of Defense: This level is more concerned with managing and coordinating the lower levels of command and managing logistical issues and overall strategy and planning
Barons and Commanders: Barons will be managing regional defenses and companies under them, usually from their fortified cities, they may choose to take to the field, but there will also be army commanders who are focused on taking the field against enemies and the strategy and tactics required and who are not focused on defense
Captains and Companies: groups of soldiers will be divided into companies with a captain leading them, they will generally fall under a certain baron and/or commander depending on where they are based, in some cases a captain may report directly to the Count
Knights Scholar: these are elite fighters based in the county seat, they may be sent out to different areas of the county to assist where they are needed, they are dispatched under the command of the Count and the Citadel
Local Militias: towns and cities may choose to organize their residents into fighting bands that can respond immediately to attacks against them
Barons, commanders, and captains will have access to the Military forum on the website and the Command Center discord channel where they can have direct access to the Count and ministers. Land for encampments or fortifications may be provided to captains who put together companies and lead them. The loyalty and assistance they provide to the county will have a bearing on this occuring. In time it may be possible for these captains to be elevated to a Baron, but this will be dependent on how the game allows this to happen.
Companies that respond to attacks or take jobs escorting supplies and personel are more likely to be made up of PC's or a combination of PC'S and NPC's. They may be supplied and funded by local towns, the county or some combination of the two. Guards are more likely to be NPC's and be locally funded. Localities will need to have places for these NPC's to live and provide income for them to offer to work as guards.
The Knights Scholar are well trained and well equipped warriors affiliated with the Citadel and the Count, they may protect traveling members of the Citadel on missions for it, or respond to attacks in the county seat or anywhere in the county. They also may take others to fight in battles away from the county to gain battle experience and hone their skills, and be sent out to train county forces.
Barons and possibly some mayors will be fortifying towns to serve as points to defend the countryside from or hold out against invaders in. It may also be useful to fortify strategic natural defenses or build watch points or defensive waystations to protects areas, routes, or infrastructure. The manner of defenses will have to take many factors into account and will be a major consideration for military leaders. As technology develops it may be possible to add siege level weapons to fortifications such as emplaced catapaults or balistas and scorpions.
Training will be the first consideration to building a military. While sergeants may be designated to train incoming members of local companies, Knights Scholar may also be sent to lend their knowledge in training as well. The exact means of military training in game is yet to be expounded on.
Mobility of forces will be vital for them to respond to attacks. Horses and other means will be used to create a system to move soldiers to a battle quickly when an alarm is raised. Having appropriate infrastructure will also help with mobility. Similarly, having mobile supply transport will allow units to remain effective in the field or allow for quick construction and resuply of military encampments and forts.
Supplies and equipment will also have to be provided by some combination of local and county funding. In some militaries those of means were expected to supply their own equipment. As military spending can often be cost prohibitive, a careful balance of budgeting and cost management will be needed
There are still many questions as to how a navy will function in the game. The Citadel will have the development of naval technologies as one of its priorities. Once possible, naval shipyards will be constructed and the amount of resources and ships needed will have to be considered. If possible naval ships will have identifications and be registered. Separate naval commanders with a separate command structure will likely be required. One consideration is that enemies could try to use boats early in the game to sneak their way onto the coasts or along the rivers of the county and raid areas. In this case river or coastal forts and defenses may be needed.
It's also uncertain what naval combat will look like. There will not be gunpowder or explosives in the game, at least not for most of it, so pre-gunpowder methods of naval warfare are expected. This could take the form of siege weapons like catapaults, balistas, and scorpions on ships. These could be used with fire to set enemy ships ablaze. There could also be ships built to ram others and sink them. The simplest method of naval combat would be for one ship to hook the other to it and for the crews to assault each other. This area of the military will have to be planned as there are updates or even as mechanics are discovered in game.